Love Bombing

You may read that Godot’s development is driven by passion and out of love for those who make games. Participating in an community such as Godot grants a feeling of belonging. Yet this “love” and attention is exactly what describes a cult as well.

Those who find themselves in the presence of cultic groups often perceive only what the leaders intend for them to see. This is achieved through the manipulation of propagandist techniques, such as employing “The Big Lie”1. This strategic approach ensures that individuals remain unsuspecting and don’t anticipate the deception that is taking place.

Godot: Love Bombing

The reason why anyone can be roped into a cult is because humans as a species are social and we all have a powerful desire to belong to a group. It can be our greatest strength and greatest weakness, and in the case of cults, it gets taken advantage of.

You’ll read phrases like “preaching gospel of Godot” from those who donated to Godot financially2. Godot followers repeat lead developer’s propaganda delivered via articles such as “As an Open Source project, Godot is more than a game engine”3, so they feel obligated to spread the word about Godot, which is one of the reasons that makes Godot ideology viral.

There are various nuances and subtleties that might not be immediately evident. Let’s take a deeper dive into the so-called “love” displayed by Juan and the Godot community.

Kindness and Coercion

Let’s take a closer look at the key messages from Godot’s cult leader which eloquently demonstrates this love bombing technique, emphasis mine:

Juan Linietsky: Love Bombing

I just want to convey to my folks in the @godotengine community that, as the engine has grown so much, many people using other technologies feel bothered and/or threatened about it, and that fear can result sometimes in aggressive behavior.

Please always be kind, do not engage.

Analyzing Juan’s message reveals the following:

  • In-Group Language: The use and combination of “my folks” and “Godot community” creates a sense of belonging and unity among waiters for Godot. This reinforces an environment where people within Godot feel a special connection to Juan.

  • Big Lie of Growth and Power: By stating that “the engine has grown so much,” Juan is implying that the community or ideology is becoming increasingly influential or powerful. This can instill a sense of pride in the followers and reinforce their commitment to Godot and keep waiting for its so-called “inevitable” success.

  • Creating an External Threat: Juan introduces an unreal threat by suggesting that people using other technologies feel threatened by the purported success of Godot. This reinforces the us-versus-them mentality, making followers to be wary of outsiders. This framing sets up an external threat, making it appear as though Godot’s purported success is causing discomfort or fear in outsiders. This portrayal creates a sense of vulnerability among followers, reinforcing the idea that they need protection and solidarity within the community.

  • Fear Manipulation: Juan suggests that this fear can lead to aggressive behavior. This is an attempt to control the narrative and discourage followers from questioning or criticizing Godot’s beliefs or practices. Waiters for Godot unconsciously link any criticism with aggression, believing they should steer clear of it to gain acceptance in Godot.

  • Directive for Followers: The instruction to “always be kind” is a subtle coercion tactic. It positions Juan as a moral authority. The directive to “not engage” is an attempt to isolate the followers from external influences and differing perspectives. By following these directives, waiters for Godot come to believe that they can “shield” themselves from a threat that is, in fact, purely imaginary.

Playfulness and Safety

Cults often make their environment appear and feel safe, welcoming, and even childish.

Take Godot’s logo, for instance. Many people describe it as playful or even childish, so you’ll often see numerous Godot proposals to change Godot’s icon4, all rejected by Godot leadership. Of course, Godot founders are free to have whatever icon they want to represent Godot, and this child-like look is not a bad thing in and of itself.

But let’s see what cult leader of Godot has to say about this5:

In all seriousness, the current Godot logo was created to convey a friendly, welcoming and informal feeling, which is what the engine represents at heart..

Our goal is to make the best engine you will ever use (having lots of fun along the way) and make sure it’s as accessible as possible for everyone. We are not here to sell a professional product or make money from you.

So, I hope you can accept and enjoy Godot for what it is.

Oftentimes, cults out there attempt to revert people back to childhood dependence and mindless obedience, so they even encourage this sort of playfulness. As expected, Juan appeals to emotions here, just like all cult leaders do.

Note that when Juan says it’s their goal to “make the best engine you will ever use” is not necessarily a lie. Why? Because you likely won’t experience other engines, stuck with Godot and feel closely attached to it, as some users describe it6, especially if you’ve never really used other game engines before. Ironically, this condition is jokingly called “godotitis”7, to the point where Godot’s project manager sacrifices his vacation time and other members who devote an inordinate amount of time to Godot8.

This is not all, of course. Due to this atmosphere initiated by cult leaders of Godot, the community has even created a character called Godette:

Godette

Godot’s leadership attempted to mock the criticism that the engine has received, such as claims that it is not professional enough. To this end, they even created a Twitter account9 and wrote an article for April Fool’s Day10. However, this attempt at humor was poorly received by some groups. Here is what Godot’s leadership wrote in response:

Edit: We have seen many comments on our April Fool’s joke. We strive to make the Godot community, and game development in general, a welcoming place for everyone. By not understanding the various ways in which our joke could be interpreted we have failed in this goal.

The Godette character was made years ago. It was not created for this joke. The joke itself was intended to poke fun at a very vocal minority of users [emphasis added] who think that our robot logo isn’t “professional”, thus the joke was us pretending to be switching to an even more playful character.

Having said that: our intention does not matter if so many people interpreted the article in the way they did. We apologize for the oversight. We strive to do better in the future.

Also note how they describe those people as “a very vocal minority of users,” which is not accurate if you look at a poll created by the Godot community on this matter11. Rémi often refers to people as a “vocal minority” when they disagree with Godot’s decisions in order to mitigate the criticism that Godot receives, especially from people outside of the Godot community. If anything, it’s actually a case of psychological projection by Godot’s leadership. This is because Godot represents a vocal minority within the game development industry as a whole.

Love Equals Money

The cult leader of Godot is very outspoken when it comes to money as well:

Juan: Godot is made entirely out of love

Why not just develop Godot Engine independently, then? Why receive donations? What, having passion is no longer enough for Godot to thrive? Sure, Godot cult leaders don’t want to make money from you. 🙃

Of course, this is not to say that a project cannot receive funds. The core issue is Godot’s hypocrisy: when they say that they can sustain themselves without depending on money at all by having “thousands of contributors,” but at the same time, constantly ask you to donate12:

So, if you care about the future of Godot, and believe in a future with true freedom of game development tools, please be attentive to it and lend us your support when the time comes! Godot is 100% a product of love [emphasis added], so let’s make this mutual!

This love bombing technique is typical to corporate cults13, when “love” is immediately followed by “money”, along with other factors that we’re going to cover in subsequent chapters, where this so-called “love” alternates with intimidation when Godot receives criticism concerning its governance.

The following meme by the cult leader of Godot, Juan Linietsky, is a “TL;DR” of this section (context: Godot planned exhibiting at GDC, close to Unity and Unreal booths)14:

Godot Heart Meme

The heart is on the other side, Juan! 😁

Singing

“They all start singing, running around, hugging each other, and praising the Lord,” as one cult story tells15. Which is pretty typical to cults of all kinds, to be honest!

The following video is a testament that Godot is no exception. Consider this as an innocent extra bonus to all we’ve described so far, for good laughter!

Perhaps we will witness a Commune of Blue Robot at some point. 🤣

Notice how even this music video is really just an adaptation of the original one. In general, it is interesting to observe how Godot followers constantly make connections with popular culture, in an attempt to promote Godot in some way, make stronger connections between community members, and most importantly, attract new followers.

Conclusion

The above demonstrates that Godot is highly focused on recruiting new members and raising funds. It’s no wonder since Godot is offered completely free of charge, and the entire community operates under the undue influence of Godot leadership. Members feel an abnormal sense of obligation to promote Godot. It is highly likely that individuals who join Godot are also seeking external validation, longing for the feeling of “love” or the less apparent sense of “coziness” that comes from returning to a family-like community after a challenging day at work. This community welcomes them unconditionally, as long as they never criticize leadership and their community, of course.

Frankly, Godot operates in the same way scams do. When you are deep in a scam, you don’t want to feel scammed, you don’t want to admit that you got scammed, so you tend to get scammed further in the process of not admitting that you got scammed!

If you are a follower of Godot reading this, it’s important to understand that you don’t truly “love” Godot. Instead, you are drawn to the community associated with Godot, or more accurately, the narcissistic facade of it. It appears as a welcoming community that you desire to be a part of. However, the truth is that we can already experience these feelings by looking within ourselves, as they are inherent to our human nature. There is no need to rely on the approval of a community to feel good about yourself.

References

1

The Big Lie - Changing Minds.

2

Godot: Why Open Source is Important - By “The Omniblog”.

4

New Logo proposal for the Godot Engine 4 !!! - Godot proposals, GitHub.

8

Calinou doesn’t sleep - Godot, GitHub.

9

Godette Engine - Twitter.

15

Wild Geese - Wild Geese, ICSA Today, Vol. 9, No. 1, 2018, 11-13.